When launching PulseAudio the alsa module sometimes marked inaccessible profiles as available, leading to the choice of a card profile with inactive output. Regarding the bugs fixed in this new version, the developers resolved the issues with choosing profiles for ALSA-compatible sound cards. S / PDIF has been set for CMEDIA High-Speed True HD sound cards with USB 2.0 interface, in which unusual device indexes not working in default settings in ALSA are used for S / PDIF. On the other hand also highlighted the work on the "max_latency_msec" configuration a module-loopback, which can be used to set the upper limit of delays.īy default, the delay increases automatically if the data does not have time to arrive, and the proposed settings can be useful if keeping delays within certain limits is more important than interruptions in playback.Īdded the "stream_name" parameter to the module-rtp-send to determine the symbolic name of the stream being created instead of "PulseAudio RTP Stream at address".
The Arctis series is notable in that it uses separate output devices with separate volume control for voice (mono) and other sounds (stereo). In this new installment of PulseAudio 13.0 the developers stood out in the announcement adding the ability to play encoded audio streams Dolby TrueHD and DTS-HD Master Audio codecs.Īs well as the support for SteelSeries Arctis 5 headphones They connect via USB.
The PulseAudio code is distributed under the LGPL 2.1+ license. It is compatible with Linux, Solaris, FreeBSD, OpenBSD, DragonFlyBSD, NetBSD, macOS and Windows. PulseAudio lets you control volume and sound mixing at the individual application levels, organize the input, mix and output of sound in the presence of multiple input and output channels or sound cards, in addition to allowing you to change the audio transmission format on the fly and use plugins, it makes it possible to transparently redirect the transmission of audio to another machine. In the past week the release of the new version of the PulseAudio 13.0 sound server was announced, that acts as an intermediary between the applications and various low-level sound subsystems, abstracting the work with the team.